3 November 2025
Survival Systems in Prologue: Go Wayback!
Experimenting with new technology can be a fascinating, complex process, and we’re committed to being as open as possible with you every step of the way.
3 November 2025
Survival Systems in Prologue: Go Wayback!
30 October 2025
Dev Blog: Open Beta Update 004
28 October 2025
Early Access Starts on November 20th, New Open Beta Update Now Live!
20 October 2025
From Gaussian Blobs to Star Shapes: Why We’re Exploring Rectified Flow Matching
13 October 2025
How We Transitioned into a Remote-Working Culture
9 October 2025
Dev Blog: Open Beta Update 003
1 October 2025
Cosmic Kitchen: Cooking Planets for Melba
23 September 2025
Dev Blog: Open Beta Update 002
2 September 2025
Dev Blog: Open Beta Update 001
14 August 2025
Developing Go Wayback! - Open Beta Dev Blog
24 July 2025
Melba Philosophy and Architecture - or why we are building a new engine
22 July 2025
GPU-driven instancing
30 June 2025
Explore 10 New Maps in Demo Update for Go Wayback!
9 June 2025
Out Now: Demo of Prologue: Go Wayback!
4 June 2025
Introducing Preface: Undiscovered World v0.2.0 - The Next Step in our Open Development Roadmap
16 May 2025
Staying Dry in Prologue: Go Wayback! Inside Our Dynamic Wetness System
10 January 2025
Designing for Emergence: How Prologue Unlocks Player-Driven Journeys
8 January 2025
Guided Generation in Prologue: ML Generated Landscapes Based on Game Designer Input
20 December 2024
Happy Holidays from PLAYERUNKNOWN Productions
6 December 2024
Wishlist Prologue: Go Wayback! on Steam