Come join our team of talented, passionate individuals exploring new technologies, pipelines and gameplay.
PlayerUnknown Productions is growing. Come join our team of talented, passionate individuals exploring new technologies, pipelines and gameplay.
What we offer
An innovative work environment with an international team of passionate and talented individuals.
We take pride in cultivating a close-knit team culture and a strong company vision. We believe that games should be played, shared and enjoyed by everyone. We aim to nurture a welcoming environment dedicated to exploring new ways of creating games and the tools behind them.
Join our group of talented and passionate people from all over the world working towards building the future of gaming through worlds and ecosystems.
We provide a contribution to your health insurance and pension as well as a work from home allowance - we got you covered!
Once it is safe to do so, you are free to work and hang out with us every day in our Amsterdam Studio. If you prefer to work from home, you can take advantage of two work-from-home days a week.
All you can eat
No need to worry about drinks, snacks, and lunch—we provide it all for you in our studio. Burger Fridays in our canteen come highly recommended but you will also find a lot of vegetarian options!
You will have 25 days off and 3 extra studio days off throughout the year. You can also celebrate your birthday with an extra day off!
13 Months of Salary
Enjoy a 13th month of salary at the end of the year for a little extra holiday money. If you haven’t been with us a full year, you’ll still get a pro-rata bonus based on how long you’ve been employed.
If you’re coming to work for us from abroad, we’re happy to make your transition to living and working in the Netherlands as smooth as possible. This includes but is not limited to relocation funds, assistance with work permits, BSN applications and other official processes. We can also point you towards agencies that will help you find a place to live.
Keep me posted
Stay updated on our journey to create massive, procedurally generated open worlds.
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