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Go Wayback!

Dev Blog: Early Access Update 001

This update brings a new layer of clarity, challenge, and realism to Go Wayback!. A thermometer now lets you track temperature shifts so you can read the world and prepare better. A step counter joins it, showing how far you’ve traveled and how much you’ve pushed yourself.

Every electrical item now relies on batteries, which you’ll need to find, manage, and use wisely. Light, tools, and gadgets become resources you actively maintain, adding tension, strategy, and a bit more wilderness grit to your journey.

Early Access means these systems will keep expanding and evolving. These new items are the next step in deepening how the world challenges you and responds to the choices you make.

Image captured by Scott

Weather: Always in Motion

A couple of updates ago, we introduced rolling weather clouds forming at the horizon and sweeping across the landscape before a storm truly arrived. Since then, the system has grown into something far more fluid.

The clouds still travel, but the transition is now immediate in a way that feels truer to standing beneath a real sky. As soon as a bad weather cloud reaches you, its conditions begin to fade in. The blend is a little too gentle at the moment, but we’re actively tightening it so that weather ramps up faster right under the incoming cloud. The goal is to make that moment the shadow falling, the first pressure shift feel sharp and reactive.

What’s changed most is that every major sky state now moves. Overcast layers and clear skies roll just like storms do, pushing old weather off the map. You can actually watch what you just walked through drift away into the distance, which gives the whole world a sense of momentum it didn’t have before.

Regular rain and snowfall now travel this way too; before, only storms rolled and could cancel into other types. The system is more direct, more readable, and a lot more alive.

Some lighter effects drizzle, snow flurries, and wet haze still fade in locally, where they feel the most natural. Everything else is part of the sky’s steady, restless churn.

The weather doesn’t just change anymore it goes somewhere.

Image captured by Hakan

Batteries Have Arrived

Portable electronics in Go Wayback! now behave a bit more like their real counterparts: they run on batteries that eventually run dry. Your radio, flashlights, and cassette player all draw power over time, so keeping spare batteries becomes part of staying prepared.

There are three battery sizes, and each device needs a specific one. Managing what you carry and choosing when to swap things out adds a new layer of planning to every trip.

Since improvisation is part of the game, the battery compartment can now serve as tiny storage. You can keep a piece of tinder dry in there, or stash anything small that you don't want bouncing around in your pack.

A simple power system, but one that makes every journey a little more thoughtful, a little more personal, and a little more unpredictable.

Image captured by Hakan

The Thermometer

A classic mercury thermometer has made its way into the game, giving you exact information on the temperature wherever you are. No more guessing whether the air is below comfort level or if your shelter is actually holding the warmth.

It’s a small tool, but it turns cold mornings, long hikes, and camps into something more deliberate. You’ll feel the world a little more clearly now: its chills, its swings, and its quiet warnings long before they become problems.

Image captured by Hakan

The Step Counter

A new step counter joins your tools, tracking the exact number of steps you take as you move through the world. You can reset it whenever you need precise measurements, perfect for mapping routes, pacing out distances, or satisfying that quiet urge to know exactly how far you’ve gone.

If you want to keep things tidy, you can also hide the total count and focus only on the stretch you’re measuring in the moment. It’s a subtle tool, but one that gives your journeys a sharper sense of scale and intention.

Throughout Early Access, we’ll continue adding new items, improving the world around you, and introducing deeper gameplay and survival systems. We hope you enjoy your play.

As always, please don’t hesitate to share your feedback on our Discord.