10 March 2023
Run-time memory editing with PDB files
Built for scalability from the ground up, our Melba technology leverages data-driven design, multi-core processing and machine learning to power planetary-scale simulations.
We are building an open source framework that will enable everyone to create digital spaces with great ease.
To produce the platform to create the planet-sized world and simulation we are envisioning for Project Artemis, we have created an in-house research team to develope the technology required to power the future of emergent player experiences.
Creating our own engine takes research and development, and our technology is at the core of our studio’s planning for how we build and iterate towards Project Artemis. We invite players along this journey via the projects and games we develop and release publicly to the world.
Our studio's goal is to develop our technology in a transparent way that involves community feedback.
Our tech demo Preface: Undiscovered World represents our continuous work on the Melba Engine to create planet-sized worlds at scale. You can try it out today, and keep checking back over the months and years to come to see how it is developing in real time.
Go Wayback! is our first game that applies our research into machine learning-generated terrain creation to create a playable standalone experience. Explore a 8x8 square kilometer wilderness that is generated from scratch every time you play. Choose how you want to play, and create your own stories time and time again.
Experimenting with new technology can be a fascinating, complex process, and we’re committed to being as open as possible with you every step of the way.