Following our latest update in February, we’re now rolling out some exciting features, taking your feedback and suggestions into account to add more depth to the survival gameplay.
Check out our latest trailer to see what we’ve added since the Early Access launch in November.
What’s New?
Gameplay & Systems
One of the biggest changes in this update is how we approach cooking, foraging, and water systems. In addition to existing foods and forageables, you will now come across onions, potatoes, wild parsnip, burdock roots, cattail, and reed shoots. Some pre–Early Access ingredients, such as rice and pasta, have also made their way back into the game now that we have improved cooking systems.
But new ingredients are not the only update to the cooking system. We have also made it much easier to tell when food is cooked, using different steam, trail, and smoke effects.
Another update within the same system concerns water transfer. Water containers now have their own inventory, allowing you to move liquids from one container to another. And with this update, you’ll also be able to collect rainwater in cooking pots.
A good rest between facing the elements goes a long way, but we recognize everyone has different needs, and it’s totally fine if you don’t want to spend 8 in-game hours sleeping. With the new alarm clock, you can now decide how long you’d like to sleep.
UI
Had trouble checking your status every two seconds while trying to survive a blizzard, dehydration, and starvation? We’ve got you. With this update, we’ve introduced several status icons that make it easier to instantly recognize the debuffs you’re under: hypothermia, fever, poisoning, and a few others.
But there’s more to the UI.
Since improving cooking was one of our biggest goals for this update, we’ve also refined the cooking interface to show how it impacts the caloric value of each ingredient.
Game History and Sharing
Over the past couple of months, we’ve seen many of you on Discord asking for a game history feature, making it easier to revisit your favorite maps and share them with friends.
This update introduces the first iteration of this feature, allowing you to play or share the exact same map with the exact same settings via a passcode.
World & Content
We hear you. While we don’t want Go Wayback! to be an easy game, we felt it could offer more guidance for new players. You’ll now see a Tutorial option in the menu, where you can learn and practice some of the most crucial survival skills, such as cooking, fire-making, and more.
We are also continuing to build on features introduced in the February update, where we added more natural behavior to bogs, including freezing and its impact on player movement (slip, slip). With this update, we’ve improved animations, refined interactions, and added slope influence.
The March update is now live on Steam and the Epic Games Store. Give it a try, and as always let us know what you think on Discord.